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Real War

Hold the Bridge — 3D Playable

A 3D wave-defense playable: hold the bridge, grow your squad, push the enemy back. One clear objective, immediate feedback, then the CTA.

Game
Real War
Client
Independent project
Creative type
3D Playable Ad
Year
2026
HTML53DPlayable

Challenge

3D army-vs-army games look busy in a static thumbnail. The player needs to feel the crowd-vs-crowd tension in the first seconds.

Creative direction

One bridge, one wave, one instruction. The player understands 'hold the line' before the first enemy arrives.

Execution

  1. 01Built the scene in lightweight WebGL so it runs inside network size limits.
  2. 02Added a first-wave tutorial hint and a reinforcement pickup as the first reward.
  3. 03Kept the HUD to a level label, a coin counter and an upgrade button.

Creative goal

Make the core loop readable in one wave, before install.

More work

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