All work
Real War
Hold the Bridge — 3D Playable
A 3D wave-defense playable: hold the bridge, grow your squad, push the enemy back. One clear objective, immediate feedback, then the CTA.
- Game
- Real War
- Client
- Independent project
- Creative type
- 3D Playable Ad
- Year
- 2026
HTML53DPlayable
Challenge
3D army-vs-army games look busy in a static thumbnail. The player needs to feel the crowd-vs-crowd tension in the first seconds.
Creative direction
One bridge, one wave, one instruction. The player understands 'hold the line' before the first enemy arrives.
Execution
- 01Built the scene in lightweight WebGL so it runs inside network size limits.
- 02Added a first-wave tutorial hint and a reinforcement pickup as the first reward.
- 03Kept the HUD to a level label, a coin counter and an upgrade button.
Creative goal
Make the core loop readable in one wave, before install.
More work
View allHave a game? Let's make players want to try it.


