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All work

Paper.io style

Territory Capture Playable

A single-file HTML5 playable built from scratch: drag to draw, close the loop to claim territory, outgrow the rivals before the timer runs out.

Game
Paper.io style
Client
Independent project
Creative type
Playable Ad
Year
2026
HTML5Custom BuildGameplay

Challenge

Territory games are instantly understood when played and surprisingly hard to explain in video.

Creative direction

Put the player on the board immediately with a timer and a percentage — the pressure explains the goal.

Execution

  1. 01Coded the game loop, rival AI and rendering in a single self-contained HTML file (no engine).
  2. 02Tuned rival speed so a first-time player wins the first round.
  3. 03Added a countdown and a live territory percentage as the only UI.

Creative goal

Show that a full playable can ship as one tiny file with no dependencies.

More work

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Have a game? Let's make players want to try it.