All work
Harvest King
Street Interview UGC Concept
A street-interview UGC concept for a casual farming game: vox-pop openers cut straight into the wheel-planting mechanic, plus two alternative animated hooks built from the same gameplay. Four cuts, one concept.
- Game
- Harvest King
- Client
- Homa
- Creative type
- UGC Video Creative
- Year
- 2026
UGCAI CreativeIterations
Challenge
Farming-sim gameplay alone rarely stops the scroll. The creative needed a human opener that earns three seconds before the mechanic is shown.
Creative direction
Street-interview format: an interviewer asks strangers about growing food, the answers cut into the game's spin-and-plant board so the mechanic lands while the conversation is still going.
Execution
- 01Scripted a set of interview questions that lead naturally into the game's core action.
- 02Produced UGC-style interview footage and AI-assisted comedic b-roll (the giant-spider tomato patch) to keep the pacing playful.
- 03Captured clean gameplay of the wheel mechanic with on-screen captions for silent playback.
- 04Cut four variations with different openers and gameplay orders from the same material.
Variations
Interview opener AInterview opener BAnimated farmer hookTomato vs spider hook
Creative goal
Give the UA team a human-led hook family that can be re-cut with new questions without a new shoot.
More work
View allHave a game? Let's make players want to try it.


